![]() ![]() F4 has no behavior system to mod so you can't effectively make creatures other than just coming straight at you. Currently the biggest problem for them they are working on is creature behavior system. Most of those changes are straight up engine changes so they are not buggy nor they cause problems long therm and don't feel like they are bandaid. Like XDI which brings back more than 4 menu options for dialog, skillupmenu which brings back skills and nv like menu. Gameplay system wise most of the hard stuff is already done. Settlement system is not core of game and will be released as an option as they say it doesn't fit well with FNV theme. The core is to have FNV gameplay with benefits of F4 improvements to gun plays and stuff rather than having F4 gameplay in FNV. Hardcore system from FNV will be replaced with Survivor and naturally world space will have to acknowledge that (like adding beds for save). Prime motivation for F4NV is to bring good changes from F4 into NV like much much much better gunplay or weapon mod system, power armor, improved ferals but at the same time take from FNV what was great about it like DT system, different ammos etc. It is not just FNV with better graphics. I listened to podcast by sim settlements creator and he had lead for F4NV so i have some details:
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